Sunday, December 1, 2013

Thursday, September 19, 2013

Columbus Ohio Comic Con

  I'll be there this weekend, all three days.  I'll be in an MLP t-shirt (at least on Friday) and probably hangin' out near some douchebag in a fedora.  It'd be cool if someone said "sup".  If you see me and are like "hey are you that dude who what makes them there h-games?" then I'll be like *high five* and then be socially awkward.  It'll be fun times.

  Chances are I won't run into anyone, since my analytics indicate there are like 5 people from Ohio who bought the game, but fuck it, some face time with a fan (or whatever you'd call yourself) would be killer.


Pic related, that's my mug.

UPDATE: The Comic Con was pretty awesome.  I got like 200 pictures of all the cosplayers.  Didn't run into anyone :P

Wednesday, September 18, 2013

Nagai Yamiji V1.1: THE GREAT UNCENSORING

So I finally got around to it: I've made an uncensored version of Nagai Yamiji.  Other than the uncensoring, there aren't any real changes.  The saves and config files will still work from the past versions.

If you buy the game from DLSite, it'll still be censored, but you should also get an "NYlicense.txt" file which can be used with the demo downloaded from my blog.

I can also confirm that I can receiving people's emails once again.  Sorry for any inconvenience from before.


In personal news, holy shit I'm about to move out of my parent's house.  Exciting stuff.  I want to thank everyone again for all your support!  I wouldn't be able to do this if nobody had bought the game.

On the next game, progress has been rather slow.  With the help from cheshireCat (check out his blog, cough) I figured out how to make a functional pause menu in the new version of GMStudio, so I plan on sticking to it.  While some of the problems with Studio are annoying, it has some really nice features that are hard to do without.

The next game, working title Project2 (it's getting changes for sure, heh), I've been a lazy ass about working on.  I do have some basic animations for the player done, and some of the general platforming and whatnot coded.  I've simply not been very motivated to work on it I guess, but I feel some inspiration building.  Once I hit my stride I hope to really hammer it out.  I'm excited about it!

Friday, September 13, 2013

Support email: Whoops

So if you had been sending email to either kajio@whitewashinteractive.tk or support@whitewashinteractive.tk I have not been getting those emails.  I am now, so if you still want to contact me or need help with something, please try again!

The problem was that those emails are forwarded to my primary email account, and they were being sent to an old email by mistake.  Sorry to anyone who's been having trouble!  I wasn't ignoring you, I promise!

Tuesday, August 27, 2013

Mensiversary

  A month ago (give or take a day) I released Nagai Yamiji!  So let's tally up those sales and see if I made that 1k goal... Well as of the time of writing, I've made 826 sales across PayPal (before they shut me down), Gumroad, and DLSite.  83% of the goal?  Well that's a B where I come from!

  In other news I'm going back to Gamemaker 8 for the next game, since the latest version of Studio completely removed any way to create a pause screen and it was already fuckin' hard enough.  So going back to 8 gives me my good ol' pal screen_redraw() which is just so freakin' useful it's not funny that there's no alternative to it in Studio (at least that I can figure out).

  It's also been part of the hold up on getting an uncensored version of NY out, since I've been trying to get the latest version of Studio to work for like a week (and I've been crazy procrastinating...)  So now I'll need to find some older version of Studio and just use that for NY :\

Monday, August 19, 2013

How things are going

Well it's nearly the end of the first month of sales!  Time sure has flown for me, it seems like it's hardly been a week!  Looks like I'm probably not going to quite make it to the 1k sales goal by the end of the month.  Currently I've sold a little over 700 copies of the game, pretty good, but a little short.

If you've already bought the game, you can help by telling your friends or posting on websites you frequent about the game!  If you're feeling very generous and want to donate, unfortunately you can no longer do that via PayPal, so instead you can buy multiple copies of the license (share with your friends or something :P)

Anyway, I've bought a fancy new PC which should last me for the foreseeable future.  It won't affect the speed at which I produce games too much (although it will help a little bit).  The most tangible effect on the games is that the CGs will be of higher quality.

Here's an example of what sort of CG quality you might expect for the next game:
This was a picture from a small set I was commissioned to make.  The watermark was added per request of the commissioner.

I also bought a car, how exciting is that?  It's a '98 88Olds, and I got it for a pretty good deal.  It seems to run nicely and the AC works most of the time!  Gonna need to take it in to get the fuel filter changed, as it has rusted on completely and not even my father can remove it.  Still even if the fuel line needs replaced, the entire thing will have run me less than two grand.

Kinda thinking about trying to move out of my parent's house soon, too.  Gonna need to wait for PayPal to give me my money, but after that I think I should be able to survive for long enough for my next game to be released (shootin' for the end of this year).

Speaking of the next game, I've got the lighting engine for it done up.  The main addition is that it has shadows, which Nagai Yamiji did not have.  There will be an option to disable the dynamic shadows so for older machines, or those who prefer it, you can still have the old lighting. Here's a cap of a little test I did with it, let me know if you like how it's lookin'!

Thursday, August 8, 2013

I'm back baby!

Well that was an uncomfortable night 0.o

I'm now selling the game license through gumroad.com!  Seems to be quiet a viable alternative, and the fees are pretty darn low.  I've got the license for sale once again through my blog.

Also, I should have an uncensored version of the game available from my blog soon enough.  If you buy the game now, you'll get the uncensored version later for free (it'll use the same license).

Wednesday, August 7, 2013

Well fuck

The jig is up, y'all.  Unfortunately I guess PayPal didn't like that I was selling the license to the game with their services.  So as of now the only way to purchase the game will be through DLSite.  Sorry for any of the inconvenience this causes y'all.

So now I've got to find some other way to sell the game.  DLSite is nice and works fine, but the commission rate is just far too high.  If anyone has any sort of ideas on sites with low fees and no monthly charges or anything, I'd be very grateful.

Moving Forward

Nagai Yamiji is available on the English version of DLSite!  Not much to say about that :P

I'm starting plans for a next game.  I haven't really gotten started on the design for it yet, just got some ideas milling around in the ol' noggin.

The idea is for a Sci-fi themed game, the female protagonist will use firearms, as well as hand-to-hand combat.  I also want to include a grappling hook mechanic, which should be plenty of fun.  I also want to make the game more Metroidvania, so more exploration and back-tracking to find hidden areas.  The game will focus more on combat than platforming, which the opposite of what I did for Nagai Yamiji.

While at work I make a sprite for what the main character might look like.  Not sure if this will be what she looks like for sure, but I'll let y'all make comments.  You'll notice the res is slightly higher than before.  I think I'm going to go for a higher res, so that the melee combat will be easier to see and understand what's happening.  The gun is a placeholder, I haven't designed any of the guns at all.