So I finally got around to it: I've made an uncensored version of Nagai Yamiji. Other than the uncensoring, there aren't any real changes. The saves and config files will still work from the past versions.
If you buy the game from DLSite, it'll still be censored, but you should also get an "NYlicense.txt" file which can be used with the demo downloaded from my blog.
I can also confirm that I can receiving people's emails once again. Sorry for any inconvenience from before.
In personal news, holy shit I'm about to move out of my parent's house. Exciting stuff. I want to thank everyone again for all your support! I wouldn't be able to do this if nobody had bought the game.
On the next game, progress has been rather slow. With the help from cheshireCat (check out his blog, cough) I figured out how to make a functional pause menu in the new version of GMStudio, so I plan on sticking to it. While some of the problems with Studio are annoying, it has some really nice features that are hard to do without.
The next game, working title Project2 (it's getting changes for sure, heh), I've been a lazy ass about working on. I do have some basic animations for the player done, and some of the general platforming and whatnot coded. I've simply not been very motivated to work on it I guess, but I feel some inspiration building. Once I hit my stride I hope to really hammer it out. I'm excited about it!
Wednesday, September 18, 2013
Friday, September 13, 2013
Support email: Whoops
So if you had been sending email to either kajio@whitewashinteractive.tk or support@whitewashinteractive.tk I have not been getting those emails. I am now, so if you still want to contact me or need help with something, please try again!
The problem was that those emails are forwarded to my primary email account, and they were being sent to an old email by mistake. Sorry to anyone who's been having trouble! I wasn't ignoring you, I promise!
The problem was that those emails are forwarded to my primary email account, and they were being sent to an old email by mistake. Sorry to anyone who's been having trouble! I wasn't ignoring you, I promise!
Tuesday, August 27, 2013
Mensiversary
A month ago (give or take a day) I released Nagai Yamiji! So let's tally up those sales and see if I made that 1k goal... Well as of the time of writing, I've made 826 sales across PayPal (before they shut me down), Gumroad, and DLSite. 83% of the goal? Well that's a B where I come from!
In other news I'm going back to Gamemaker 8 for the next game, since the latest version of Studio completely removed any way to create a pause screen and it was already fuckin' hard enough. So going back to 8 gives me my good ol' pal screen_redraw() which is just so freakin' useful it's not funny that there's no alternative to it in Studio (at least that I can figure out).
It's also been part of the hold up on getting an uncensored version of NY out, since I've been trying to get the latest version of Studio to work for like a week (and I've been crazy procrastinating...) So now I'll need to find some older version of Studio and just use that for NY :\
In other news I'm going back to Gamemaker 8 for the next game, since the latest version of Studio completely removed any way to create a pause screen and it was already fuckin' hard enough. So going back to 8 gives me my good ol' pal screen_redraw() which is just so freakin' useful it's not funny that there's no alternative to it in Studio (at least that I can figure out).
It's also been part of the hold up on getting an uncensored version of NY out, since I've been trying to get the latest version of Studio to work for like a week (and I've been crazy procrastinating...) So now I'll need to find some older version of Studio and just use that for NY :\
Monday, August 19, 2013
How things are going
Well it's nearly the end of the first month of sales! Time sure has flown for me, it seems like it's hardly been a week! Looks like I'm probably not going to quite make it to the 1k sales goal by the end of the month. Currently I've sold a little over 700 copies of the game, pretty good, but a little short.
If you've already bought the game, you can help by telling your friends or posting on websites you frequent about the game! If you're feeling very generous and want to donate, unfortunately you can no longer do that via PayPal, so instead you can buy multiple copies of the license (share with your friends or something :P)
Anyway, I've bought a fancy new PC which should last me for the foreseeable future. It won't affect the speed at which I produce games too much (although it will help a little bit). The most tangible effect on the games is that the CGs will be of higher quality.
Here's an example of what sort of CG quality you might expect for the next game:
This was a picture from a small set I was commissioned to make. The watermark was added per request of the commissioner.
I also bought a car, how exciting is that? It's a '98 88Olds, and I got it for a pretty good deal. It seems to run nicely and the AC works most of the time! Gonna need to take it in to get the fuel filter changed, as it has rusted on completely and not even my father can remove it. Still even if the fuel line needs replaced, the entire thing will have run me less than two grand.
Kinda thinking about trying to move out of my parent's house soon, too. Gonna need to wait for PayPal to give me my money, but after that I think I should be able to survive for long enough for my next game to be released (shootin' for the end of this year).
Speaking of the next game, I've got the lighting engine for it done up. The main addition is that it has shadows, which Nagai Yamiji did not have. There will be an option to disable the dynamic shadows so for older machines, or those who prefer it, you can still have the old lighting. Here's a cap of a little test I did with it, let me know if you like how it's lookin'!
If you've already bought the game, you can help by telling your friends or posting on websites you frequent about the game! If you're feeling very generous and want to donate, unfortunately you can no longer do that via PayPal, so instead you can buy multiple copies of the license (share with your friends or something :P)
Anyway, I've bought a fancy new PC which should last me for the foreseeable future. It won't affect the speed at which I produce games too much (although it will help a little bit). The most tangible effect on the games is that the CGs will be of higher quality.
Here's an example of what sort of CG quality you might expect for the next game:
This was a picture from a small set I was commissioned to make. The watermark was added per request of the commissioner.
I also bought a car, how exciting is that? It's a '98 88Olds, and I got it for a pretty good deal. It seems to run nicely and the AC works most of the time! Gonna need to take it in to get the fuel filter changed, as it has rusted on completely and not even my father can remove it. Still even if the fuel line needs replaced, the entire thing will have run me less than two grand.
Kinda thinking about trying to move out of my parent's house soon, too. Gonna need to wait for PayPal to give me my money, but after that I think I should be able to survive for long enough for my next game to be released (shootin' for the end of this year).
Speaking of the next game, I've got the lighting engine for it done up. The main addition is that it has shadows, which Nagai Yamiji did not have. There will be an option to disable the dynamic shadows so for older machines, or those who prefer it, you can still have the old lighting. Here's a cap of a little test I did with it, let me know if you like how it's lookin'!
Thursday, August 8, 2013
I'm back baby!
Well that was an uncomfortable night 0.o
I'm now selling the game license through gumroad.com! Seems to be quiet a viable alternative, and the fees are pretty darn low. I've got the license for sale once again through my blog.
Also, I should have an uncensored version of the game available from my blog soon enough. If you buy the game now, you'll get the uncensored version later for free (it'll use the same license).
I'm now selling the game license through gumroad.com! Seems to be quiet a viable alternative, and the fees are pretty darn low. I've got the license for sale once again through my blog.
Also, I should have an uncensored version of the game available from my blog soon enough. If you buy the game now, you'll get the uncensored version later for free (it'll use the same license).
Wednesday, August 7, 2013
Well fuck
The jig is up, y'all. Unfortunately I guess PayPal didn't like that I was selling the license to the game with their services. So as of now the only way to purchase the game will be through DLSite. Sorry for any of the inconvenience this causes y'all.
So now I've got to find some other way to sell the game. DLSite is nice and works fine, but the commission rate is just far too high. If anyone has any sort of ideas on sites with low fees and no monthly charges or anything, I'd be very grateful.
So now I've got to find some other way to sell the game. DLSite is nice and works fine, but the commission rate is just far too high. If anyone has any sort of ideas on sites with low fees and no monthly charges or anything, I'd be very grateful.
Moving Forward
Nagai Yamiji is available on the English version of DLSite! Not much to say about that :P
I'm starting plans for a next game. I haven't really gotten started on the design for it yet, just got some ideas milling around in the ol' noggin.
The idea is for a Sci-fi themed game, the female protagonist will use firearms, as well as hand-to-hand combat. I also want to include a grappling hook mechanic, which should be plenty of fun. I also want to make the game more Metroidvania, so more exploration and back-tracking to find hidden areas. The game will focus more on combat than platforming, which the opposite of what I did for Nagai Yamiji.
While at work I make a sprite for what the main character might look like. Not sure if this will be what she looks like for sure, but I'll let y'all make comments. You'll notice the res is slightly higher than before. I think I'm going to go for a higher res, so that the melee combat will be easier to see and understand what's happening. The gun is a placeholder, I haven't designed any of the guns at all.
I'm starting plans for a next game. I haven't really gotten started on the design for it yet, just got some ideas milling around in the ol' noggin.
The idea is for a Sci-fi themed game, the female protagonist will use firearms, as well as hand-to-hand combat. I also want to include a grappling hook mechanic, which should be plenty of fun. I also want to make the game more Metroidvania, so more exploration and back-tracking to find hidden areas. The game will focus more on combat than platforming, which the opposite of what I did for Nagai Yamiji.
While at work I make a sprite for what the main character might look like. Not sure if this will be what she looks like for sure, but I'll let y'all make comments. You'll notice the res is slightly higher than before. I think I'm going to go for a higher res, so that the melee combat will be easier to see and understand what's happening. The gun is a placeholder, I haven't designed any of the guns at all.
Saturday, August 3, 2013
Nagai Yamiji, now on DLSite
So it took a week, but the game is now on DLSite! I had a little hiccup getting on there, as they said the censoring wasn't sufficient when I first sent in the game. So now DLSite has a version with slightly heavier censorship than on my blog.
Since I had to make two versions with different levels of censorship (something that I wanted to avoid), I suppose I'll go ahead and release a complete uncensored version on my blog. I'll have that up and ready in a couple days (currently at a mate's house partying it up 'n' all).
The game does cost about twice as much on DLSite (since they take about half of the profit), so if you can, obviously, buy the game through my blog and tell others to do the same.
Thanks to everyone who's bought the game so far! I'm really grateful for all your support! I made enough money that I'm buying a new computer (which has been on my wishlist for about a year or three now). I'll finally be able to play Skyrim (and on some nice graphics settings, whoop whoop). Next on the list is a car, which, because of my awesome pizza making skillz, I'm actually fairly close to being able to afford! Assuming sales continue and I reach the 1k goal for this month, then I should have a car soon :D
After getting a computer and a car, the only thing left is having enough money to pay off student loans. I don't know if y'all know, but I dropped out of college in order to work on this game (and because of depression and junk). College definitely wasn't the place for me, but I've still got about six grand in debt because of it. Awesome, right?
After those have been paid off, well, I'll move out of my parent's place and start being an adult I suppose. Hopefully I'll be making enough sales that I can afford to simply make more games as a full time venture! It's still a little early to tell if that'll be possible, but I'm hopeful!
Since I had to make two versions with different levels of censorship (something that I wanted to avoid), I suppose I'll go ahead and release a complete uncensored version on my blog. I'll have that up and ready in a couple days (currently at a mate's house partying it up 'n' all).
The game does cost about twice as much on DLSite (since they take about half of the profit), so if you can, obviously, buy the game through my blog and tell others to do the same.
Thanks to everyone who's bought the game so far! I'm really grateful for all your support! I made enough money that I'm buying a new computer (which has been on my wishlist for about a year or three now). I'll finally be able to play Skyrim (and on some nice graphics settings, whoop whoop). Next on the list is a car, which, because of my awesome pizza making skillz, I'm actually fairly close to being able to afford! Assuming sales continue and I reach the 1k goal for this month, then I should have a car soon :D
After getting a computer and a car, the only thing left is having enough money to pay off student loans. I don't know if y'all know, but I dropped out of college in order to work on this game (and because of depression and junk). College definitely wasn't the place for me, but I've still got about six grand in debt because of it. Awesome, right?
After those have been paid off, well, I'll move out of my parent's place and start being an adult I suppose. Hopefully I'll be making enough sales that I can afford to simply make more games as a full time venture! It's still a little early to tell if that'll be possible, but I'm hopeful!
Monday, July 29, 2013
Save Editing Tutorial
So here's a quick little tutorial on how to edit your save file! Note that obviously you can't load content that's past the demo levels if you haven't bought the game, so you can't get spells past the second, or load past the 6th save shrine.
In the AppData folder for the game (C:\Users\*name*\AppData\Local\Nagai_Yamiji\ the same place you put the license) is the file "NYsave.txt" which is the save file for the game. You should also notice NYcg and NYconfig, but don't worry about those, there's nothing in NYconfig that you can't change on the Options menu, and NYcg can only be edited if you know the passcodes you need (so just unlock the CGs yourself :P).
Anyway, when you open up the NYsave, you'll be treated to something like this:
In the AppData folder for the game (C:\Users\*name*\AppData\Local\Nagai_Yamiji\ the same place you put the license) is the file "NYsave.txt" which is the save file for the game. You should also notice NYcg and NYconfig, but don't worry about those, there's nothing in NYconfig that you can't change on the Options menu, and NYcg can only be edited if you know the passcodes you need (so just unlock the CGs yourself :P).
Anyway, when you open up the NYsave, you'll be treated to something like this:
10 10 10 10 -These numbers are you stats (INT, DEX, CON, LUK) 1 0 -Your current level and exp 10 0 -Exp needed for next level, and number of stat points not allocated 100 0 0 0 0 0 -First number is hp, next five are your mps 0 0 0 -Change these to "1" to activate Sprint, Roll, or Walljump 0 -What spell you have equipped 0 -What spell you have unlocked (Between 0 and 5) 0 -All these numbers are for the hidden stat bonus runes 0 -There's no real reason to want to change these 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0-Change these to "1" to give yourself the wyrmstones and rifttotems0 Top wyrmstone 0 Bottom wyrmstone 0 Left rifttotem 0 Right rifttotem 0 -Whether you beat the Wyrm boss 0 -Whether you're carrying Jimmy the Skeleton 0 -Whether you beat the King Spider boss 1 -Current save shrineHere are a few useful save shrine numbers:6 - Shrine right before the Wyrm boss11 - Shrine right before the King Spider boss17 - Last shrine, right before the Rift bossThe shrine numbers are just sequential, nothing complicated. So if you are ever like "fuck this" you can increase that number by 1 to get to the next shrine. Notice, however, that might move you past a spell rune that you need.You ought to make a back up of your save (if you're attached to it at all) so if you bugger something up you can restore it. If you mess something up and the game starts freaking out, simply delete the save and the game will make a clean one (resetting your progress, obviously).Hope this little guide helps out! Have fun!
Sunday, July 28, 2013
More small updates
I've been quickly and quietly fixing problems as they prop up. A few new versions have been released, so if you're still running V1.0 you might want to download a more recent version.
So far I've made over 100 sales! It's still a fair shake away from the 1000 sales goal for the first month, but it's getting there :) Thanks to everyone who has already purchased the game!
So far I've made over 100 sales! It's still a fair shake away from the 1000 sales goal for the first month, but it's getting there :) Thanks to everyone who has already purchased the game!
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